Out of the thousands of games that I have made, here are the 3 that I am proud of; 90% of my games are absolutely not worth playing...
Asteroid Belt
(Press space for help)
Bean
Slingshot
...
:D
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Saturday
Friday
Welcome to Cyberfishy!
This is a blog by an aspiring game developer.
I've got quite a way to go, but my brother (who, incidentally, is awesome) is a computer programmer, and is helping me learn. :)
Also, the rest of my family and friends (who, incidentally, are also awesome) have been supportive and stuff, which is awesome :3
Pretty much, I'm just going to use this blog for game ideas, actual games (if I can actually make them, which is hopefully going to get more likely as I get older) and just other general stuff.
In fact, here's a game idea that I thought of this morning:
Tower Defense + Platformer
2-Player
Player 1 would choose a unit to use as their wave, and then control it with the arrow keys to get it to the opponent's side of the screen. Then the opponent would
see Player 1's path and add/upgrade as many towers as they could afford. When they were ready, a wave of units would follow the path predetermined by Player 1. If a
unit got to the other side of the screen, Player 2 would lose HP, but if the towers killed all of Player 1's units, they would get gold with which to upgrade/buy
units and towers.
I've got quite a way to go, but my brother (who, incidentally, is awesome) is a computer programmer, and is helping me learn. :)
Also, the rest of my family and friends (who, incidentally, are also awesome) have been supportive and stuff, which is awesome :3
Pretty much, I'm just going to use this blog for game ideas, actual games (if I can actually make them, which is hopefully going to get more likely as I get older) and just other general stuff.
In fact, here's a game idea that I thought of this morning:
Tower Defense + Platformer
2-Player
Player 1 would choose a unit to use as their wave, and then control it with the arrow keys to get it to the opponent's side of the screen. Then the opponent would
see Player 1's path and add/upgrade as many towers as they could afford. When they were ready, a wave of units would follow the path predetermined by Player 1. If a
unit got to the other side of the screen, Player 2 would lose HP, but if the towers killed all of Player 1's units, they would get gold with which to upgrade/buy
units and towers.
Labels:
game idea,
games,
multiplayer,
platforming,
tower defense
by
Giantfishy
Posted at
18:44
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