...Pet Goblins? O_O
User pfunked of opengameart.org is pretty much the god of animated isometric sprites.
We found this goblin the other day, and the sprite sheet includes 7 animations: idle, hop (the one shown in that preview), charge, attack, throw, block and hit. We've decided to add it as a pet, which means two new classes:
Pet (subclass of ServerConstrainedGameObject, the building-block class for anything which moves around based on information from the server), and Goblin (subclass of Pet).
On a slightly related note, I've been using Git for this project; it's really awesome and useful! :D
It's like a way of sharing what you've been doing with everybody who's working on the same project.
Showing posts with label rgame. Show all posts
Showing posts with label rgame. Show all posts
Friday
Holocene, Pliocene, Plasticene!
These days, setting up a blue screen and filming on it is fairly easy. We need sprites for the project, and we already had plans to play around with stopmotion animation. I wonder if there's ever been a game with stopmotion characters? >:D
It'll be really fun making each model; the trolls, goblins, dwarves, wizards, etc.
It'll be really fun making each model; the trolls, goblins, dwarves, wizards, etc.
Tuesday
Reanimating Skeletons
Technically it's not reanimating, since they haven't been animated before, but I found this image online and my brother and I turned it into an animation! :D
There are 8 lines of 32 pictures each. Each line is a different direction (the first line is facing west, the second line is facing north-west, etc.) The first four of each line is the idle animation (for when the skeleton is standing around doing nothing). The next eight is the walking animation. So when the skeleton was walking south-east, we'd have to find the eight frames from [4,5] to [11,5] (where the first number is the column and the second is the row, but each column and row starts at zero, so that it's [4,5] for the fifth from the right and sixth from the top; the top left frame would be [0,0]). The end result was a skeleton which could be made to walk around with the arrow keys! :D
There are 8 lines of 32 pictures each. Each line is a different direction (the first line is facing west, the second line is facing north-west, etc.) The first four of each line is the idle animation (for when the skeleton is standing around doing nothing). The next eight is the walking animation. So when the skeleton was walking south-east, we'd have to find the eight frames from [4,5] to [11,5] (where the first number is the column and the second is the row, but each column and row starts at zero, so that it's [4,5] for the fifth from the right and sixth from the top; the top left frame would be [0,0]). The end result was a skeleton which could be made to walk around with the arrow keys! :D
Labels:
animation,
isometric,
multiplayer,
necromancy,
prototype,
rgame,
skeleton
by
Giantfishy
Posted at
13:18
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