That brings the count up to, like, OVER NINE THOUSAAAAAND!
The following idea was thought up by a friend of mine who people from the Atmosphir community will know as Hobgoblin.
The idea is that one player (the Dungeon Master) would be in an RTS mode and train hordes of units to fight the other players (up to 10), who are in FPS mode. I think it's an awesome idea, and it'll be really fun to think up the actual content for it (units, weapons, maps, etc.).
The only problem I can see at the moment is the actual programming. I don't have the knowledge for Online Multiplayer play yet, so I think we'll have to just think about the units and such for now and then put the project on the back burner for a while.
I'm going to start doing the draft concept art. >:D
Showing posts with label rts. Show all posts
Showing posts with label rts. Show all posts
Wednesday
Tuesday
Aether
I've decided on the idea of my RTS. It'll probably be called Aether, and be made in either Spring RTS or the Starcraft II level editor, which both look really powerful and user-friendly and AWESOME and all that.
I'll have to see which one is more powerful, user-friendly, etc.
Each element (not periodic table elements, elements from alchemy) has a different bonus on the units and a different focus. You start with a single wizard, who can infuse Essence Springs with one of the elements you chose in the menu (the more elements you have, the weaker each will be) and once it is infused it can train units of the element. Pretty much, like most other RTS games, the idea is to either infuse all of the Essence Springs on the map or kill all the enemies' units. Whichever the player thinks will be more fun/challenging.
Your wizard regenerates.
I'll have to see which one is more powerful, user-friendly, etc.
Each element (not periodic table elements, elements from alchemy) has a different bonus on the units and a different focus. You start with a single wizard, who can infuse Essence Springs with one of the elements you chose in the menu (the more elements you have, the weaker each will be) and once it is infused it can train units of the element. Pretty much, like most other RTS games, the idea is to either infuse all of the Essence Springs on the map or kill all the enemies' units. Whichever the player thinks will be more fun/challenging.
Your wizard regenerates.
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