Tuesday

Aether

I've decided on the idea of my RTS. It'll probably be called Aether, and be made in either Spring RTS or the Starcraft II level editor, which both look really powerful and user-friendly and AWESOME and all that.

I'll have to see which one is more powerful, user-friendly, etc.

Each element (not periodic table elements, elements from alchemy) has a different bonus on the units and a different focus. You start with a single wizard, who can infuse Essence Springs with one of the elements you chose in the menu (the more elements you have, the weaker each will be) and once it is infused it can train units of the element. Pretty much, like most other RTS games, the idea is to either infuse all of the Essence Springs on the map or kill all the enemies' units. Whichever the player thinks will be more fun/challenging.
Your wizard regenerates.

2 comments:

  1. Will it be completely symmetric, where the other player is also a wizard etc., or will there be an element of asymmetry, like in Starcraft, where each race has a different set of available skills? An asymmetric game leads to the fine art of game balancing, which is not required for a symmetric game.

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  2. I'm not quite sure yet. I guess each element will be different, so that in a game where each player has a different element, it would be asymmetric. My friend is very interested in game balance, so if he's interested in the idea, maybe he could help to balance it ;)

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